Biomes
Bridge
When playing a battle on a Bridge tile, the following rule is in effect:
Ocean Below
These are no mere river-crossings. The bridges of Corusil V are constructed at an incredible scale. Wide enough to hold settlements and standing high above the tumultuous sea. As good a battlefield as any, and vital to control troop movements. The ocean has no mercy for careless soldiers that fall to the abyss below.
Running alongside the battlefield edges that don't belong to either player is a 6” area that represents open air above the ocean far below. Only models with the FLY keyword can be set up in or move into this area. If a model without the FLY keyword is set up in or moves into this area for any reason, it is immediately destroyed.
Desert
When playing a battle on a Desert tile, the following rule is in effect:
Harsh Exposure
The sun has claimed dominion of this land, and glares at those who trespass. The sands are loyal subjects and refuse its foes too. The only means of survival, is what little shelter remains.
Worsen the Leadership characteristic of models in INFANTRY units by 2 whilst their unit is not wholly on or in a terrain feature.
Infested
When playing a battle on an Infested tile, the following rule is in effect:
Hive-Tainted Ground
This battlefield has been transformed and made into a part of the Tyranid Organism. The sight is unnerving to behold.
Subtract 2 from Battle-Shocked tests made for units without the TYRANIDS or GENESTEALER CULTS faction keywords.
Mountain
When playing a battle on a Mountain tile, the following rule is in effect:
Unstable Ground
Thread carefully. The ground is unstable. A single shock could sweep allies off a cliff or topple rocky doom upon your foe.
If a VEHICLE or MONSTER model with the Deadly Demise ability is destroyed and rolled a 6 on its Deadly Demise check, the ground becomes unstable. After resolving the effects of Deadly Demise, roll one die for each unit that does not have the FLY keyword that is in the same table quarter as the destroyed VEHICLE or MONSTER model. Add 2 to the result if the destroyed model was TITANIC. On a 5+ that unit suffers D6 mortal wounds as warriors tumble to their deaths or are crushed by falling rocks.
Steppe
When playing a battle on a Steppe tile, the following rule is in effect:
Fields of Gallop
Be at ease, mounted one. The steppes offer liberation from the shackles of dense ruins. Freedom awaits those who seek to ride with the wind.
Units with the MOUNTED keyword that are not within any Building or Ruins terrain features at the start of the Movement phase can add 4” to their Move characteristics until the end of the phase.
Tundra
When playing on a Tundra tile, the following rule is in effect:
Extreme Cold
The biting cold and icy wind welcomes those who threads on the permafrost. Take it slow, it says. Lie down. Please, rest here forever more.
Worsen the Move characteristic of models in INFANTRY units by 2.
Volcano
When playing a battle on a Volcano tile, the following rule is in effect:
Mountain Forge
The wrath of the planet's core bleeds forth here. Metal becomes clay at its caress. To be moulded into masterwork. Or to be bludgeoned into a shapeless mass.
Worsen the Move characteristics of models in VEHICLE and MOUNTED units by 2.
When a model in a VEHICLE or MOUNTED unit regains a lost wound, it regains an additional wound.