The time has come to settle the war on Corusil V once and for all. Will the Primarch be returned to the Imperium? Will he be taken? Will he be slain? Will he escape?
Mission Objectives
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Capture the Khan
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End Game Objective
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It is of utmost importance that the imperial forces find the lost primarch, and safely escorts him off the planet.
The forces of chaos were disturbed before they could complete the ritual, but there's still a chance! Take the khan and begin the ritual!
The primarch has unique genetic material the hivemind could make use of.
At the end of the battle, each player scores 15VP for each of the following (to a maximum of 50VP):
- One of their units found the Khan.
- If they are the Imperium player and Jaghatai Khan has not been slain.
- If they are not the Imperium player and Jaghatai Khan was slain by one of their units.
- Jaghatai Khan is within their deployment zone.
- They control Jaghatai Khan, either as a unit or as an objective.
And an additional 50VP if the Khan is within 6” of their battlefield edge.
Mission Rules
Find the Khan: All players have access to the following action:
Starts: Your Shooting phase.
Units: One or more unit from your army within range of a different objective marker you control that has not been searched yet.
Completes: The end of your turn.
If Completed: That objective marker has now been searched. Roll a D6 for each objective marker you completed this action on, and add 1 to the result for each objective marker that has already been searched. On a roll of 5+, the Khan is found on that objective, and this action can no longer be completed. See the Khan's Arrival rule below.
Khan's Arrival: Once the Khan is found, place the Jaghatai Khan model as close as possible to the objective marker he was found at that is at least 3” away from any other unit. Label each other objective marker the numbers 1-4, and roll a D6. If Jaghatai Khan comes within range of that objective marker, he escapes the battlefield on his own, and the battle ends. On a 5-6, the Campaign Master chooses one.
The Khan is his own unit with the Lone Operative ability, controlled by the Campaign Master, who takes his turns once after the turn where he's found, and at the beginning of each round after that. He does not get Command Points.
The Imperium's player can at the end of their movement phase nominate one unit within 6” of Jaghatai Khan to perform a battle-shock test. On a success, they gain control of Jaghatai Khan as a unit for the rest of the battle, unless he's slain, and no longer takes his own turn.
The Khan has Fallen!: If Jaghatai Khan is slain, don't remove his model from the battlefield. From this point onwards his model is treated like an objective marker. If a player controls this objective marker in the command phase, they can move him up to 6”. This move cannot end on top any models or terrain features.
Victor Bonus
The unit that found the Khan gains 3+D3XP, if its player was the victor.
If the Imperium's player won, they may add Jaghatai Khan to their order of battle, provided this doesn't cause them to exceed their supply limit. Otherwise all their units that participated in this battle gain 2XP.
If Chaos' player won, they can pick one Character unit that partook in that battle to gain one Crusade Relic they are eligible to have.
If the Destruction player won, they gain an additional D3RP.