Enduring Warriors
No resource is more important in war than the warriors that sustain it. Those who live to fight another day live to slay another day.
At the start of the battle, you can select up to three units from your Crusade army that are on the battlefield. For each of those units, at the end of the battle:
- If that unit is not destroyed, it gains 2XP.
- If that unit is not Below Half-strength, it gains 1XP.
Headhunter Quest
The White Scars have a proud tradition of hunting down their enemies. Surely whichever side is left without a command structure is doomed to lose this war.
Each time a model from your Crusade army destroys an enemy CHARACTER unit, that model's unit gains 2XP. If the destroyed units contained your opponent's WARLORD, that model's unit gains 4XP instead.
Drive Home The Blade
Few missions are as dangerous as being charged with breaking through the enemy's lines in the face of ferocious opposition. Yet for those who survive and prevail, there are bloody lessons to be learned.
At the end of the battle, you can select up to three units from your Crusade army (excluding AIRCRAFT) that are wholly within 6” of your opponent's battlefield edge. If your opponent does not have a battlefield edge in the mission being played, you can select up to three units from your Crusade army (excluding AIRCRAFT) that are wholly within your opponent's deployment zone instead. Each of those units gain 3XP.
Master Of Prophecy
Those who can decipher the prophecy holds the key to winning this entire conflict. Sites where these truths can be divined are of great strategic importance.
At the end of the battle, select two or more PSYKER units from your Crusade army that are within range of an objective marker. Each of those units gains 2XP and you learn a Clue of the Prophecy.
Dismounters
On a battlefield rife with mounted combatants, equalling the odds is a simple matter of keeping the saddles empty.
Each time a model from your Crusade army destroys an enemy MOUNTED unit, that model's unit gains 1XP (to a maximum of 3XP per unit). If the destroyed unit is a CHARACTER unit, that model's unit gains 1 additional Experience point.
Search The Land
The prophecy states this battlefield holds a clue that unlocks more of its mysteries, yet no answer presents itself. Those who can find the clue may find themselves with greater wisdom.
Units from your Crusade army can perform the following Action:
Search the Land (Action)
Starts: Your Shooting phase.
Units: One or more INFANTRY units from your army, each wholly within a table-quarter that hasn't been searched by your army yet, and at least 3” away from any other table-quarter.
Completes: End of your turn. That table-quarter has now been searched by your army.
At the end of the battle, up to 4 units that completed the Search The Land action gain 1XP for each time it completed the action (to a maximum of 3XP per unit). If at least 3 table-quarters were searched, you learn a Clue of the Prophecy.