Storied Past
Not every story starts with a fledgling commander or emerging hero. The rules in this section allow you to add more flavourful rules to your units to reflect their unique past and origins. These rules are optional, meaning if you don't want to use them for you army, you don't have to, but in your campaigns, you may come across units that use these rules. If you would prefer to avoid even that, you may ask your opponent to leave Storied Past units out of their army for that battle.
These rules are only included to allow you to support the narrative of the storied pasts of your units and if you wish to use them only to make the strongest units you can you are encouraged to forego using them.
If three or more Cascade Veterans agree that you've used these rules to create a unit that is a detriment to the fun of everyone, or other power gaming, they may present their case to the Campaign Master. That combination of unit rules, wargear and backstory trait is then banned and cannot be used in Corusil Cascade battles anymore. If the player removes the unit from their Crusade force they may regain any RP they spent to grant that unit upgrades. The Campaign Master may revoke the ban at the start of future campaign.
Alternatively instead of banning, if the Campaign Master and three Cascade Veterans can agree on a suitable drawback, the combination of rules may still be permitted, though the drawback will be applied to all such combinations of rules. A suitable drawback may for instance be that a model equipped with an unwieldy amount of heavy weaponry has a reduced Movement characteristic, gains [Hazardous] on the weapons, and has reduced Ballistic Skill and Weapon Skill, or an ability that limits the strength of the unit.